Since the release of Capcom’s latest game, there have been tons of Monster Hunter Rise beginners guides out there that try to offer newbies a chance to learn more about the game, but alas, provides no actual substance. Monster Hunter Rise is the latest game for the MH franchise that started back in the PlayStation 2. It saw relative success, especially during the handheld era where the PlayStation Portable’s popularity was at its peak. Afterward, the trend followed through the Nintendo 3DS where multiple releases were done.
It was known back then that Monster Hunter has turned into a portable game more than anything, but that soon changed when Monster Hunter World was released for PC and almost all console platforms. MHW changed things up, for sure. It was a Monster Hunter game that innovated and offered lots of new Elder Dragons, weapons, and the ability to customize one’s weapons, armors, and even talismans right down to the tee. Many players expect Monster Hunter Rise to do the same things, but better. Little did they know that Capcom was planning things that are far bigger than the scope of just doing something “better” than it already was.
The Wirebug Mechanic for Monster Hunter Rise Beginners
Many Monster Hunter Rise beginner guides have already talked about the all-new wirebug mechanic in the game, but for those are don’t have an inkling as to what it is, it’s a new way of playing Monster Hunter. The wirebug is a game-changing mechanic that can be used in all sorts of ways. Hunters now can explore every nook and cranny there is in the terrain. They can use wirebugs to travel further and higher than what they can reach through normal means. It’s also a great way to escape tough situations when hunters are pitted against a ferocious monster.
Besides being able to zip around like Spiderman, hunters can also use these wirebugs in synchronization with their weapon abilities. These are called Silkbind abilities. Think of it as like the “styles” in Monster Hunter Generation but a lot more concentrated. Some wirebug weapon abilities use up one wirebug, while the more powerful ones use two of them. The maximum number of wirebugs that a hunter can have in their gauge is two, and they both recharge after being used.
Players can also get the wirebugs that can found on the map, but they aren’t permanent. Depending on which weapon a hunter uses, each Silkbind ability has a different type of move. For example, for the Hammer, the Impact Crater ability uses up two wirebugs, while the Silkbind Spinning Bludgeon uses only one. So long as players know when and what Silkbind ability to use, then they’ll be successful in their hunts.
The Weapons Tree
Every aspiring hunter must pay attention to their Weapon Tree if they want to get the most out of their weapon. The Weapon Tree is a relatively new concept that lets players see the different types of trees that are available for a specific weapon. There are many trees, each belonging to a specific category.
Once a player forges a weapon from a specific tree, then a new tree might open up which widens the number of possibilities and combinations that players can combine to forge the best weapon for them. What’s more, hunters have the option to either upgrade their current weapon or re-forge it back to its previous weapon–provided that they can the Zennies to pay for it, of course. It’s entirely possible to unlock every single tree there is in Monster Hunter Rise, but it’s going to take a lot of hunting and material-collecting before players get to see the full scope of its intricacy.
Going on a Rampage
Rampage hunts are exclusive to Monster Hunter Rise and are part of Capcom’s way of saying that gamers should play more games together. To sum it up, Rampage is similar to a tower defense style of game where hunts have to defend certain sections of their base until they manage to eliminate all the threats. There are different types of monsters in a Rampage quest. There are ones that focus on destroying platforms and artillery.
Some monsters prefer to wreak havoc and distract hunts. And finally, there are base-destroying beasts that prioritize in destroy the gates and bases above all else. Players must cooperate if they want to be able to succeed in defending their base and place the right artillery for the job in the right places. While a hunter can certainly try to complete a Rampage quest on their own, it’s proven to be difficult and not recommended as these types of hunts are generally made for two to four players maximum.
Endnote on this Monster Hunter Rise Beginners Guide
Monster Hunter Rise is still in its infancy and according to Capcom, many concepts are being planned out as well as new monsters to expect. Monster Hunter games, in general, have a learning curve–which is why so many people rely on Monster Hunter Rise beginner guides at this moment. Thankfully, it looks like Rise has become more player-friendly compared to its older brothers who take the pedal to the metal when it comes to whooping the rear ends of hunters.